On the server
Every build, edit, shot and movement is checked against what the game allows, on the server itself. A modified client cannot talk its way past rules it never runs.
Anti-cheat for community game servers
Ryft is an anti-cheat. It protects online matches on community game servers: it spots cheating while people play, and gives the evidence to the server's staff, who decide. It never bans anyone on its own.

Four places, one path. Ryft watches the first two, puts the case together in the third, and leaves the last word to a person.
While the game runs, Ryft checks that nothing was injected into it and that its files are untouched.
Every build, shot and move is checked against what the game allows. Anything impossible is noted.
Puts it together: what happened, by how much, the player's history. One clear case instead of raw logs.
The server's staff look at the evidence, then kick, ban or close the case. The player can appeal.
Cheats live in different places. Ryft looks at each of them, and puts what it finds side by side.
Every build, edit, shot and movement is checked against what the game allows, on the server itself. A modified client cannot talk its way past rules it never runs.
Code injected into the game, hidden executable memory, modified game files and known cheating tools are noted while the game runs, without reading anything else on the PC.
A banned player who comes back on a new account is recognised from hashed hardware fingerprints. Linked accounts go to the staff for review, never straight to a ban.
What Ryft does matters as much as what it refuses to do.
Ryft flags and scores. A member of the server's staff looks at the evidence and decides. Every sanction has a reason, an author and a history, and every player can contest it.
New rules start in observation: they note, they never refuse. A rule only starts blocking once real matches have shown it raises no false alarm, and only if the server owner agrees.
Checks never make the game wait. If something on Ryft's side is slow or unreachable, matches go on and nobody is refused because of it.
No files, no screenshots, no list of your programs. Hardware fingerprints are stored as codes, never as serial numbers, and data is deleted after 90 days unless a sanction is in force.
The short answers. The details are on the pages for players and for servers.
An anti-cheat: software that looks for cheating in online matches. It has a part on the game server, a part in the game on each player's PC, and a portal for the server's staff.
Community game servers that want fair matches without hiring a security team. Players never install Ryft themselves: it comes with the server's launcher.
Never on its own. Ryft finds and explains; a person on the server's staff decides, with a reason the player sees and a way to appeal.
Only the game: what is loaded into it, its files, and known cheating tools that are open. Never your files, your screen or your list of programs.